The idea of Race = Nationality really appeals to me. Basically, let's give the existing Races some sort of existing or historical Nationality or Culture as a sort of bedrock to help the DM and Players have a pre-made set of ideas for how a race thinks and acts; or at least pretends to.
Some ideas that came about from a thread that I just posted in are here:
Orcs are British. Oooooh, then all of the brutish orcs are the equivalent of lower-class Londoners.....Which might make Frank's rage about how GW Orcs speak suddenly be slightly less. The Orc king and Queen seriously ride around in chariots and greet the people by holding their arms up and turning their hands at the wrist.
[*]Of the Land
- Hobgoblins - Feudal Japanse
- Orcs - British, Also Pirates
- Humans - "Looks like ...."; they all look vaugly like one other race or an other. Humans are the result of trying to mix multiple races together to create an uber-race. So now they're everywhere. They were culturally viewed as inferior (not a 'true' race), but they can live among any other race (capable sons and comely daughters really helps a culture group assimilate itself into an other culture group).
- Goblins - Mongols, sometimes they want to take your cattle, sometimes they want to trade, sometimes they want to try and conquer an empire from the backs of their worgs.
- Sahaugin - Post WWII to 1990's pre-Bubble Japan; eager to take on everything and everyone, and have pretty much done so.
- Kuo-Toa - Ancient Pre-Medieval China (From the same time as Alexander the Great - Roman Emire); Slow, Ponderous. Are getting taken over by the Sahaugin, but their nation extends deep into the ocean trenches and they're calling on their ancient monstrous allies to help them.
- Aboleths - Nerds, very creepy nerds. They've been playing "whose memories am I pretending to enact" in the oceans deepest trenches after being kicked out of the world power sphere for the last several hundreds of years, and now the Kuo-Toa's that have been supplying them with snacks and fresh creatures to gain new memories from have told them about this new threat. Of course, there's been adventurous Aboleths since time immemorial, mostly b/c they eat adventurers and love to replay their memories, so they try to capture more to gain more exciting memories.
- Merfolk - Cali Surfers. Work really hard at having fun and work real hard at not having to work (Sea Elves gladly do work in Merfolk communities). Try to emulate the Locatha, since they're good hardcore fish-men. Their god is a giant Fish-Man
- Locatha - Hawaii Surfers, think that the Merfolk are weak but don't mind showing them how to do stuff
- Sea Elves - Indigenous Island people of the South Pacific; Laid back, get along well with others. Love to have Locatha and Merfolk around since those two like to deal with Sahaugin; they usually live in Merfolk or Locatha communities
- Cloud Giants - Over-educated RV-driving Americans; Seriously.
Just some ideas.



